DefenseModify with 'Other Defenses' in the Combat Tab |
ArmorModify with 'Other Defenses' in the Combat Tab |
MovementIncreasing the modifier by +1 will increase the distance by +6ft |
Command |
Control |
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Shield
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| Physique | Speed | Strength | Agility | Poise | Prowess | Intellect | Arcane | Perception | Armor | Tharn |
Height |
Weight |
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k
After a short rest following an encounter, a character automatically regains a number of vitality points equal to his PHY.
Characters who have suffered damage continue to recover over time. A character regains 1 vitality point each hour for the first three hours after being injured. After that he regains 1 Vitality point every six hours until he has regained all of his vitality points.
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Damage Grid |
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Arm |
Movement |
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Cortex |
Arc Node |
| Total | Base | Modifier | ||
DEF |
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ARM |
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Modifier |
| Cost | Height | Weight | Fuel Burn | Load Usage |
gold crowns |
feet |
tons |
pounds |
pounds |
| Initial Service Date | Original Chassis Design | Stock Cortex | ||
AR |
AR |
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| Cost | gold crowns |
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Height |
Weight |
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k
After a short rest following an encounter, a character automatically regains a number of vitality points equal to his PHY.
Characters who have suffered damage continue to recover over time. A character regains 1 vitality point each hour for the first three hours after being injured. After that he regains 1 Vitality point every six hours until he has regained all of his vitality points.
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Health |
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Modifier |
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Health |
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Health |
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Modifier |
| Archery | Crossbow | Hand Weapon | Great Weapon | Heavy Artillery | Lance | Military | |
| Light Artillery | Pistol | Rifle | Shield | Thrown Weapon | Unarmed Combat | Occupational | |
| NPC | |||||||
| Alchemy | Animal Handling | Bribery | Climbing | Command | Craft | Craft |
| Craft | Cryptography | Deception | Detection | Disguise | Driving | Escape Artist |
| Etiquette | Fell Calling | Forensic Science | Forgery | Gambling | Interrogation | Intimidation |
| Investigation | Jumping | Law | Lock Picking | Lore | Lore | Lore |
| Mechanikal Engineering | Medicine | Navigation | Negotiation | Oratory | Pickpocket | Research |
| Riding | Rope Use | Sailing | Seduction | Sneak | Streetwise | Stormsmithing |
| Survival | Swimming | Thrall Crafting | Tracking |
Boost |
Skill |
GM Roll |
Stat |
Total |
Stat Value |
Skill Rating |
Misc |
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Boost |
Skill |
GM Roll |
Stat |
Total |
Stat Value |
Skill Rating |
Misc |
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Boost |
Skill |
GM Roll |
Stat |
Total |
Stat Value |
Skill Rating |
Misc |
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Fatigue/Focus |
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Threshold |
Fury |
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Maximum |
Soul |
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Roll |
Targeted |
Spell |
Att | Dam |
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Roll |
Targeted |
Spell |
Att | Dam |
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Roll |
Targeted Roll |
Fell Call |
Roll |
Targeted |
Weapon |
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Skill |
Ammo |
Effective |
Extreme |
RAT |
POW |
Weapon |
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| Accuracy | Black Penny | Brutal | Detonator | Earth Shaker | Fire Beacon | |
|---|---|---|---|---|---|---|
| Freeze Fire | Heart Stopper | Iron Rot | Molten Shot | Momentum | Phantom Seeker | |
| Shadow Fire | Silencer | Spell Cracker | Spontaneous Combustion | Thunderbolt | Trick Shot | |
Skill |
Ammo |
Effective |
Extreme |
RAT |
POW |
Weapon |
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| Accuracy | Black Penny | Brutal | Detonator | Earth Shaker | Fire Beacon | |
|---|---|---|---|---|---|---|
| Freeze Fire | Heart Stopper | Iron Rot | Molten Shot | Momentum | Phantom Seeker | |
| Shadow Fire | Silencer | Spell Cracker | Spontaneous Combustion | Thunderbolt | Trick Shot | |
Location |
Virtuoso? |
Roll |
Targeted |
Weapon |
Boost Attack? |
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Grapple |
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MAT |
Skill |
Modifier |
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Virtuoso? |
Roll |
Targeted |
Weapon |
Boost Attack? |
Boost Damage? |
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Virtuoso? |
Roll |
Targeted |
Weapon |
Boost Attack? |
Boost Damage? |
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Virtuoso? |
Roll |
Targeted |
Weapon |
Boost Attack? |
Boost Damage? |
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Roll |
Targeted |
Weapon |
+Attack | +Damage |
Headlock/Weapon Lock |
| Success means target weapon/head is 'locked', and cannot be used. Warbeasts and steamjacks cannot make power attacks while locked. During the victim's turn, both locked target and attack must roll 1d6 plus strength; if the target wins they break the lock. Extra attempts may be bought with focus. | Total |
MAT |
Modifier |
Total |
Strength |
Modifier |
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Head-butt |
| If the attack hits, the target is knocked down and suffers a damage roll with a POW equal to the steamjack’s current STR. | MAT |
Attack |
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POW |
Weapon |
Damage |
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Push |
| A push power attack automatically hits and deals no damage. Both characters roll a d6 and add their STR. If the defender’s total is greater, it resists being pushed. If the steamjack’s total equals or exceeds the defender’s, the defending character is pushed 1˝ (6 feet) directly away from the steamjack. | Total |
Strength |
Push |
Slam |
| If it advanced at least 3˝ it makes a melee attack roll against its target. A steamjack that power attack slams a character with a larger base suffers –2 on its attack roll. If the attack hits, the target is slammed directly away from the steamjack (see “Slammed” p. 204) [[1d6*6]] feet (or half, if the attacker was a smaller base size), and then knocked down. Add [[1d6]] damage to the slam damage roll if the slammed character contacts an obstacle, an obstruction, or a character with an equal or larger-sized base. | MAT |
Attack Modifier |
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Slam Total |
Slam POW |
Slam Modifier |
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Collateral Total |
Collateral POW |
Collateral Modifier |
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Stomp |
| The steamjack makes a melee attack against a knocked down target. The target suffers a damage roll with a POW equal to the steamjack’s current STR. Add an additional die to the damage roll (already factored into this button). | MAT |
Attack |
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POW |
Weapon |
Damage |
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One Handed Throw |
| **Grab**: Melee attack against the target's defense **Lift**: 1d6 + 'jack Strength, resisted by 1d6 + target's Strength **Throw**: Thrown attack against second target's (if any) defense Add 1 inch (6 feet) is a heavy steamjack is thowning a small based creature The POW of the throw damage roll and any resulting collateral damage rolls is equal to the STR of the warbeast. | MAT |
Attack |
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POW |
Weapon |
Damage |
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Double-Hand Throw |
| **Grab**: Melee attack against the target's defense **Lift**: 2d6 + 'jack Strength, resisted by 1d6 + target's Strength **Throw**: Thrown attack against second target's (if any) defense; if this attack hits it does not deviate Add 1 inch (6 feet) is a heavy steamjack is throwning a small based creature The POW of the throw damage roll and any resulting collateral damage rolls is equal to the STR of the warbeast. | MAT |
Attack |
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POW |
Weapon |
Damage |
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Trample |
| Steamjack charges through a group of small based creatures, making a single attack against each traget contacted. It stops if it contacts a character with a medium or larger base, an obstacle, or an obstruction. All free strikes are resovled after the steamjack has finished it Trample and the Trample attacks. | MAT |
Attack |
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POW |
Weapon |
Damage |
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Armor |
Type |
SPD Modifier |
DEF Modifier |
ARM Modifier |
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Flesh of Steel |
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Shield |
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Name |
SPD Modifier |
DEF Modifier |
ARM Modifier |
Mounted? |
Name |
Type |
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|---|---|---|---|---|---|---|---|
PHY |
SPD |
STR |
DEF |
ARM |
MaT |
||
Langauges |
Book & Page Reference |
|
Caspian (extinct) |
FMF, page 67 |
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Cygnaran |
FMF, page 67 |
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Sulese |
FMF, page 67 |
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Llaelese |
FMF, page 67 |
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Ordic |
FMF, page 68 |
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Scharde |
FMF, page 68 |
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Khurzic (extinct) |
FMF, page 68 |
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Khadoran |
FMF, page 68 |
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Kossite |
FMF, page 69 |
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Umbrean |
FMF, page 69 |
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Morridane (extinct) |
FMF, page 69 |
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Idrian |
FMF, page 69 |
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Thurian |
FMF, page 69 |
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Satyx |
FMF, page 70 |
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Thrallspeak |
FMF, page 70 |
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Telgesh |
FMF, page 70 |
Langauges |
Book & Page Reference |
|
Rhulic |
FMF, page 70 |
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Shyr |
FMF, page 70 |
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Aeric (Nyss) |
FMF, page 70 |
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Molgur |
FMF, page 69 |
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Gobberish (Gobbers) |
FMF, page 69 |
|
Molgur-Og |
FMF, page 69 |
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Molgur-Trul (Trollkin) |
FMF, page 69 Unleashed, page 43 |
|
Quor-og (Bog Trog) |
Unleashed, page 67 |
|
Grun (Farrow) |
Unleashed, page 51 |
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Quor-gar (Gatorman) |
Unleashed, page 57 |
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Molgur-Tharn (Tharn) |
Unleashed, page 67 |
Amount |
Coin |
Metal |
Value |
|
| Swan | Gold | 2 crowns (uncommon) | ||
| Crown | Gold | Trade Standard | ||
| Half-Crown | Gold | 5 shields (uncommon) | ||
| Shield | Silver | 10 shields equals 1 crown | ||
| Half-Shield | Silver | 5 farthings (uncommon) | ||
| Farthing | Copper | 10 Farthings equals 1 shield |
Amount |
Coin |
Metal |
Value |
|
| Koltina | Gold | Trade Standard | ||
| Denescka | Silver | 10 denescka equals 1 koltina | ||
| Kuppek | Copper | 10 kuppek equals 1 denescka |
Amount |
Coin |
Metal |
Value |
|
| Goldbust | Gold | Trade Standard | ||
| Keep | Silver | 10 keep equals 1 goldbust | ||
| Kettle | Copper | 10 kettle equals 1 keep |
Amount |
Coin |
Metal |
Value |
|
| Royal | Gold | Trade Standard | ||
| Silverweight | Silver | 2 galleons | ||
| Galleon | Silver | 10 galleon equals 1 royal | ||
| Half-Galleon | Silver | 5 blackpennies | ||
| Blackpenny | Copper | 10 blackpennies equals 1 galleon |
Amount |
Coin |
Metal |
Value |
|
| Decastave | Clay | 10 staves | ||
| Stave | Clay | Trade Standard | ||
| Mark | Clay | 10 marks equals 1 staves | ||
| Kuppek | Clay | 10 trace equals 1 mark |
Date |
Description |
Crowns +/- |
Shields +/- |
Farthings +/- |
Location |
Barter % |
XP Total |
Character Advancement |
Spent On |
| 0 | 3 advancement points |
|
| 2 | +2 occupational skills | |
| 4 | +1 spell, ability, connection, or military skill | |
| 6 | +1 stat | |
| 8 | +2 occupational skills | |
| 10 | +1 spell, ability, connection, or military skill | |
| 12 | +1 archetype benefit | |
| 15 | +1 stat | |
| 18 | +2 occupational skills | |
| 21 | +1 spell, ability, connection, or military skill | |
| 24 | +1 stat | |
| 27 | +2 occupational skills | |
| 30 | +1 archetype benefit or +1 career and +2 occupational skills | |
| 33 | +1 spell, ability, connection, or military skill | |
| 36 | +1 stat | |
| 39 | +2 occupational skills | |
| 42 | +1 spell, ability, connection, or military skill | |
| 45 | +1 stat |
XP Total |
Character Advancement |
Spent On |
| 50 | +1 archetype benefit | |
| 55 | +2 occupational skills | |
| 60 | +1 spell, ability, connection, or military skill | |
| 65 | +1 stat | |
| 70 | +2 occupational skills | |
| 75 | +1 spell, ability, connection, or military skill | |
| 80 | +1 archetype benefit or +1 career and +2 occupational skills | |
| 85 | +1 stat | |
| 90 | +2 occupational skills | |
| 95 | +1 spell, ability, connection, or military skill |
XP Total |
Character Advancement |
Spent On |
| 100 | +1 stat | |
| 105 | +2 occupational skills | |
| 110 | +1 archetype benefit or +1 career and +2 occupational skills | |
| 115 | +1 spell, ability, connection, or military skill | |
| 120 | +1 stat | |
| 125 | +2 occupational skills | |
| 130 | +1 spell, ability, connection, or military skill | |
| 135 | +1 stat | |
| 140 | +1 archetype benefit | |
| 145 | +2 occupational skills | |
| 150 | +1 spell, ability, connection, or military skill |
DEF |
ARM |
Shield | |||||
| Base | |||||||
| Mod | |||||||
| Total | |||||||
Movement |
Vitality |
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| Base | |||||||
| Modifier | |||||||
| Total | feet | ||||||
| {{weapon}} | ||
|---|---|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} | ||
| Strength | POW | |
| {{strength}} | {{POW}} | |
| Attack: {{attack}} vs. {{target-def}} | ||
| Damage: {{damage}} vs. {{target-armor}} | ||
| Location: {{location}} | ||
| Notes: {{notes}} | ||
| {{weapon}} |
|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} |
| Range{{range}} feet |
| Extreme Range{{extreme-range}} feet |
| Attack: {{attack}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location: {{location}} |
| Notes: {{notes}} |
| {{weapon}} |
|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} |
| Range{{range}} feet |
| Extreme Range{{extreme-range}} feet |
| AoE: {{aoe}} |
| Attack: {{attack}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location: {{location}} |
| Notes: {{notes}} |
| {{spell}} |
|---|
| {{character}} casts {{spell}} {{target-token_name}} |
| Cost{{cost}} |
| Range{{range}} |
| Attack: {{offensive}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location: {{location}} |
| AoE: {{aoe}} |
| Upkeep: {{upkeep}} |
| Effect: {{notes}} |
| {{fellcall}} |
|---|
| {{character}} croaks out {{fellcall}} {{target-token_name}} |
| Range{{range}} |
| Attack: {{attack}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location: {{location}} |
| AoE: {{aoe}} |
| Effect:{{notes}} |
| {{weapon}} |
|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} |
| Range{{range}} feet |
| Extreme Range{{extreme-range}} feet |
| Attack: {{attack}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location:{{location}} |
| Notes:{{notes}} |
| Effects: {{Black_Penny}} {{Detonator}} {{Earth_Shaker}} {{Fire_Beacon}} {{Freeze_Fire}} {{Heart_Stopper}} {{Iron_Rot}} {{Molten_Shot}} {{Momentum}} {{Phantom_Seeker}} {{Shadow_Fire}} {{Silencer}} {{Spell_Cracker}} {{Spontaneous_Combustion}} {{Thunderbolt}} {{Trick_Shot}} |
| {{Ability}} |
|---|
| {{Name}} uses/has {{Ability}} | Effect: {{Text}} |
|
{{Roll}} {{Text}}
|
| {{weapon}} |
|---|
| {{name}} attacks with {{weapon}} {{target}} | Effect: {{Text}} |
| {{weapon}} | ||
|---|---|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} | ||
| Strength | POW | |
| {{strength}} | {{POW}} | |
| Attack: {{attack}} vs. {{target-def}} | ||
| Damage: {{damage}} vs. {{target-armor}} | ||
| Location: {{location}} | ||
| Notes: {{notes}} | ||
| {{weapon}} |
|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} |
| Range{{range}} feet |
| Extreme Range{{extreme-range}} feet |
| AoE: {{aoe}} |
| Attack: {{attack}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location: {{location}} |
| Notes: {{notes}} |
| {{weapon}} | ||
|---|---|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} | ||
| Strength | POW | |
| {{strength}} | {{POW}} | |
| Attack: {{attack}} vs. {{target-def}} | ||
| Grab: {{grab}} vs. {{target-def}} | ||
| Lift: {{lift}} | ||
| Throw: {{throw}} vs. {{target-def}} | ||
| Damage: {{damage}} vs. {{target-armor}} | ||
| Collateral Damage: {{collateral}} | ||
| Push: {{push}} | ||
| Maintain: {{maintain}} | ||
| Location: {{location}} | ||
| Direction | Distance | Max Range |
| {{direction}} | {{distance}} | {{max_range}} |
| Notes: {{notes}} | ||
| {{weapon}} |
|---|
| {{character}} attacks with {{weapon}} {{target-token_name}} |
| Range{{range}} feet |
| Extreme Range{{extreme-range}} feet |
| AoE: {{aoe}} |
| Attack: {{attack}} vs. {{target-def}} |
| Damage: {{damage}} vs. {{target-armor}} |
| Location: {{location}} |
| Notes: {{notes}} |
| {{name}} fights off fatigue | |
|---|---|
| Roll | Meet or Exceed |
| {{roll}} | {{fatigue}} |
| {{name}} struggles for control | |
| Roll | Meet or Below |
| {{roll}} | {{threshold}} |